The situation seemed dire.
Tir Wilan and an unconscious Simone Vizour were out somewhere in the nebula, trying to avoid the much larger pirate/salvage ship, Poisonous Slave. The rest of the rogues were on board the derelict Rakshasan ship, Rapid Descent with the pigrims and Rakshasans they had rescued from the Transdoshan salvagers.
The rogues too a quick assessment of the situation. The Pilgrims had special sensor equipment that would help them find the center of the nebular, where rumor (and the pilgrim’s faith) held that there was an ancient temple of a force-active people. That temple is said to be the center of a power null — an area that drains the power from all techology in the system.
The pilgrims had special equipment they thought would help them send pods into the null to explore the temple and then pull them back out of the null with a long, monofilament winch cable.
The Rogues quickly lashed the sensor equipment and pod contraption to the small cockpit shuttle on the Rakshasan ship, and headed out into the nebula. They were able to find their way to the null, and discovered that it was full of wrecked, drifting ships — decades, maybe centuries worth of ships all mangled and twisted by long years drifting and colliding with each other.
The rogues discussed some options, but quickly decided to go try to get Wilan and Simone out of trouble. So they turned their tiny shuttle towards the fray.
Thanks to some fancy piloting, they managed to evade the Poisonous Slave and convince Tir to open the cargo hold on the Ample Bounty. They flew the shuttle into the cargo bay and that way they were able to rejoin Tir and Simone and help they crew the bounty and try to evade the Slave.
Unfortunately, the Slave managed a little fancy flying of her own, and was able to lock onto the Bounty with a tractor beam, pulling the smaller ship in and powering it down.
The Slave managed to dock with the helpless Bounty and force the airlock open. What followed was a blood bit of trench warfare in the entry way joining the two ships. Waves of attack droids and transdoshan boarders charged into the ship, where they were caught in a deadly crossfire. Their numbers forced the Rogues back, briefly, and the Rogues were definitely suffering losses. But in the end, the rogues were able to hold them off.
Things have gone quiet. The Bounty is still caught by the Slave. A transdoshan leader is outside the ship giving orders, apparently considering another attack. Wrecked attack droids, dead and wounded Transdoshan salvagers full the floor of the passage between the two ships with bodies, blood, hydraulic fluids, and the soft moans of the dying.
Somewhere in that carnage is the Mandalorian Mancko*, who went down when struck by a lucky shot early on.
And, that smoky, bloody standoff is where we left it for the next session.
Cash earned: None
Goods Purchased: None
Current Party Funds: $5,850
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)
NPC Crew, Followers, and Passengers:
Fal racelata and his rakshasan crew
Bondell’s help, maybe. If he’s still around. He might have skipped.
XP earned: 3 xp
Total XP: 30 (Gain an advance)
*Mancko’s player was not there for that session, so he was being played by other players as a ally — he had the same stats, but was not a wild card. So he didn’t have the wild die, and did not have multiple wounds. If his player attends the next session, he’ll be a wild card again, and will wake up under the pile of bodies having taken just one wound.