Star Wars: Rogues of the Old Republic (ROTOR)

Session 17: Skrump's Gotta Pay

The Rogues had been tracking the Bloody Dozen, the gamorrean gang that had been the muscle on the raid that interfered with Jatha’s big deal with the resistance in the previous session. While following, the saw the Dozen get a data padd via a messenger, and then arm up and head out.

The Rogues followed and were on hand when the Dozen tried to ambush a Jedi in the middle of a park. They joined into the fun, and made new, if tentative friend in Russo, a Chiss Jedi. Russo’s mission on Nar Shaddaa dovetailed nicely with the Rogues’ interest in damaging Skrump’s business, and so they decided to join forces.

The rogues, however, never like telling the truth when a lie will suffice. They managed to use Goggy’s object reading ability to determine that the data padd that had given the Gamorreans the information to attack Russo had been owned by one Khimbe Vob, manager of Skrump’s flagship casino.

The Rogues (claiming to be a part of the The Red Mist) reached out to him, claiming to be able to deliver on the mission that the Bloody Dozen failed on, and to deliver Russo to him.

After a communication channel was established, and negotiations could be handled, it was agreed that:

  • Vob would demonstrate good will by clearing the names of the Rogues who were wanted by the Nar Shaddaa authorities
  • The Rogues would bring Russo as a prisoner to the Casino
  • The rogues will travel with the Skrump entourage and other guests to an off-world site for a demonstration of a new slave army’s soldiers
  • Russo will become a prime attraction in that demonstration
  • Once the slave soliders have killed Russo, the Skrump organzation will arrange for the return of the Ample Bounty to the rogues.

The deal, so far, as gone as advertised. The Rogues were no longer being sought by the Nar Shaddaa authorities (although when the arrived at the casino there were certainly a LOT of Nar Shaddaa security forces watching the casino from outside, and they were paying very direct attention to the rogues). They were put up for the night in the casino, and the next day they were allowed to board a cruise liner taking Skrumps’s potential customers to the viewing of the exciting new breed of slaves he wants to show off.

There were, however, some wrinkles.

  • A Sith general (name later, don’t have my notes) and his entourage is one of the customer groups also on the ship
  • An independent outer rim warlord (name later), and his entourage, is another customer.
  • Serrata Ko has been spotted with some lesser Sith. After the cruiser embarked, there was a brief hallway conversation between Serrata and Simone.
  • A female hutt, inexplicably force active, made contact with the party. It appears that she is many things — somehow force active, has been trained a little by Marona Kasra, willing to help the Rogues and is especially interested in making contact with Russo; and is also Skrump’s daughter. The rogues witnessed her able to move through crowds largely unnoticed thanks to a force ability that seems to encourage others around her to overlook her.

The rogues used some time in the shipboard taverns to try to discredit the new slave cyborg soldiers — while at the same time studying some of the marketing material provided by the Skrump organization to the passengers and prospective customers.

The source of the slaves is shrouded in mystery — they are not a race that anyone recognizes, and the assumption is that they come from a distant outer rim world, and they are a primitive race being harvested by slavers in Skrump’s employ. There are none of the slaves on the Cruise ship — the group of customers are being taken to another system where the slaves will be demonstrated.

And that’s where the session ended - -two days into a three-day journey to the undisclosed demonstration site at the beginning of a three-day journey to the undisclosed demonstration site. (retconned by GM)

Cash earned: None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
Cargo on the Ample bounty was lost when the ship was captured

NPC Crew, Followers, and Passengers:
Ridaf, Wilan

Other resources

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 3 xp
Total XP: 45 (earned an advance)

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Session 16: Justice for jatha
Sometimes burning really is the right answer.

The Rogues were asked by their protector and benefactor Nagan Jatha to investigate an attack on one of his gun deals.

The parties involved appeared to be the local Evocaii resistance cell, a gang of Gamorrean mercs called the Bloody Dozen, and (after discovering his involvement thanks to a very lucky guess), a Hutt crime kingpin called Skrump the Hutt.

The high points:

  • The rogues tried to make contact with the Evocaii resistance to gather information.
  • Mutual mistrust led to a firefight, a little thermal grenade action, and a lot of dead evocaii.
  • Sneaking around and spying on the Evocaii gave the rogues the chance to try to convince them that they were in the employ of a hutt kingpin, — chose at random from area hutt kingpins.
  • The guess turned out to be right, as the conversations with the resistance went on — and it has become clear that Skrump is involved in the attempt to drive Jatha out of business.
  • After returning to Jatha and with most of the stolen guns recovered, Jatha has demanded that the Rogues find a way to make Skrump pay.
  • Also, going on in the background on this session, the Ample Bounty has been sold off at auction from the impound, purchased by Guata Trahl, star of the Hutt holonet sensation, “Flip My Trip” – a show about buying distressed starships and refurbishing them quickly for a profit. Several episodes have aired, and the rogues have watched the rennovations going on to the bounty.

Cash earned: None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
Cargo on the Ample bounty was lost when the ship was captured

NPC Crew, Followers, and Passengers:
Ridaf, Wilan

Other resources

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 2 xp
Total XP: 42

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Session 15: End of the Affair

This was the second half of the Wedding Scenario. Again, it’s been a while since we played that session, and I don’t have time for a detailed recap.

The high points:

  • Marona Kasra tried to escape rather than fight Fandutton and the Sith forces.
  • The Rogues followed. A running chase ensued.
  • Fandutton managed to capture Kasra
  • Klugar Taerm, a Hutt constable and investigator, lead the Nar Shaddaa security forces that responded to the attack.
  • Badly wounded, with a few Rogues incapacitated, the Rogues discovered that the Ample Bounty had been impounded by inspector Taerm. They sough refuge in an unlikely place — their former (betrayed) employer Nagan Jatha.
  • Jatha has relocated Nar Shaddaa after being driven off Wayland. Jatha lost power on Wayland after being betrayed by the Rogues, and moved his operation here. He is struggling to make his arms business work here. where the Hutt seem to have every advantage. The arrival of the Rogues badly in need of help has returned a prodigal resource he badly needs again.
  • A few weeks pass as the Rogues recover from their wounds…..

Cash earned: None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
Cargo on the Ample bounty was lost when the ship was captured

NPC Crew, Followers, and Passengers:
Ridaf, Wilan

Other resources

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 3 xp
Total XP: 40 — You’ve earned an advance and are now Veteran level.

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Session 14: Wedding on Nar Shaddaa
Does Anyone Really Like Jordan Almonds?

(sorry this is not as detailed as usual)

The Rogues set off on the hunt for the remaining pieces of the Null Array. They traveled to Nar Shaddaa looking for a former jedi named Marona Kasra.

On Nar Shaddaa the Rogues managed to draw Kasra’s interest, and they were invited to an Evocii wedding. There, they met and talked to her, but the sudden arrival of Fandutton, Sith apprentices, and War Droids has thrown everything into disarray.

Cash earned: None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan

Other resources

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 2 xp
Total XP: 37

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Session 13: Descent into the Null

The Rogues had some time at rest, drifting in the nebula near the Null while working on repairs on the Rapid Descent, much less dire repairs on the Ample Bounty, and their own healing after some intense fighting. This took several days, but their last adversaries in the region, the Red Mist pirates that the rogues believe are still outside the nebula seem unwilling to risk entering the storm, and are apparently content to wait for the Rogues or the Greens to come out into the open.

The rogues had time for longer conversations with Terew Itenah, the leader of the pilgrims who had come to the Nebula, seeking the null in the first place. Itenah was able to explain to the rogues in greater detail the belief that had brought them here, seeking the null and the secrets at it’s center. This, combined with other curiosity about what might be at the center of the null pushed the rogues to make a foray down into the null to see what was down there. (Read more about those Grellacian Revelations — there are key secrets revealed there, including the involvement of an old adversary….)

The rogues put together a team, including P-Five Two Proto, who was rigged to run of power released by the artifact he wears, Vengor’s Charm. The team also included Goggins “Goggy” Crowder, Yaziro Mar’Tin’Az, and Simone Vizour (who was played as a non-wild card ally because Darren couldn’t be there).

The initial descent into the null led the group past a nest of Harpooners, essentially truck-sized space slugs with the ability to harpoon and reel in targets. Making their way past that threat, they continued down to the surface of an asteroid — large enough to support a thin atmosphere, made up of jagged crystal and in the midst of a small plateau the home of a long-abandoned temple.

The temple appeared to be a sort of grecian affair, with columns at the corners holding up a roof over a marble platform. At the center of the platform was a dais, on which sat an altar with an empty socket that appeared to once hold a relic of some great importance.

The temple itself appeared to have been left this way centuries ago, but it had clearly been visited recently. An obvious new development was several lines of uninsulated wire which connected to a black box sitting outside the temple. Behind the temple was a sort of stylized oriental dragon statue.

While trying to investigate the team was attacked by some sort of plasma elementals that were drawn to them, but that also seemed to power the black box when they encountered the wires. After defeating the elementals, the rogues discovered that the black box was a sort of beacon, that was now sending a signal out into space — and it also contained a holo-recording. In that recording they saw their old nemesis Fandutton, speaking to Itenah, gloating about having arrived at the temple before the pilgrims did, and insincerely apologizing for the threats that he had left behind to make sure Itenah did not escape alive.

That woke up the dragon, and also summoned up a dozen ghostly zombie children that attacked the party.

After barely defeating that threat, the rogues took one last look around at the temple and the altar. Studying the place they determined that their two artifacts — Vengor’s Charm and The Alva Focus, were part of this device — and there must be three other parts. They believe that Fandutton has one already, and the other two are still lost, but probably somewhere in the region.

That left just their final escape from the null, which involved being reeled back in by the long monofilament cable that had lowered them down to the temple in the first place. On the way up they were pursued by a couple of starship-sized monstrosities that had also woken up with the temple’s black box came alive. Back on the bounty, the rogues were able to drive off the beasts and limp away to safety. And that’s where we ended it.

*
Cash earned:* None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan
Fal Racelata and his rakshasan crew
Terew Itenah and his Pilgrims (6 total)
*
Other resources*

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 2 xp
Total XP: 35 (earned an advance)

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Session 12: In the Belly of the Slave

The situation seemed dire. Again.

The Ample Bounty had been captured by the Poisonous Slave, a Transdoshan Pirate/salvage ship that they had come up against in the Neya Nebula. Reeled in by the Slave’s tractor beam, they had been boarded but managed to fight off the first wave of Transdoshans and soldier droids.

During the standoff that followed, the Rogues bound their wounds and tried to come up with a plan to secure their escape. It was clear that the tractor beam needed to be disabled, but that would require either slicing the ship’s systems or blowing up the emitter — both of which would mean fighting or sneaking off the Ample Bounty.

As they debated plans (or, as Goggins “Goggy” Crowder said, “trying to find the clean end of the turd”), they felt the Slave’s engines engage, and knew the Slave was under way. A few minutes later the ship stopped again, and based on the distance they could have traveled they were certain that the Slave could not have left the Nebula, but it could have reached the Null.

Which became clear when the blast door enclosing the salvage bay (in which the Slave had enclosed the captured Bounty) opened, revealing that the Transdoshan captain had piloted the Slave around to point the exit of the salvage by directly into the null — so that if the Bounty managed to escape, that would send them right into the null and certain doom.

Unphased by the dismal prospects, the Rogues charged off the ship in an effort to hold ground long enough to allow Simone and Ridaf time to hack into the ship’s computer network and disable the tractor beam.

The Trandoshans had pulled back in the salvage bay, leaving only a squad of droids behind to fight the Rogues — but they also had remote-operated lasers built into the walls of the bay, and those made the scene exceptionally deadly for the Rogues.

The Rogues managed to cover Simone and Ridaf long enough for those two to disable the Tractor beam — but Tir and Yaziro were incapacitated in the fighting. While trying to re-board the Bounty, the Rogues had to deal with the loss of pressure in the salvage bay, which nearly sucked Yaziro’s unconscious body out into the null, but he was caught by Goggy and saved at the last moment.

Tir, having been healed by Simone upon getting back on board the Bounty, managed to race into the cockpit and pulled off a tricky maneuver that allowed the bounty to escape from the Slave’s salvage bay at an angle that allowed them to avoid entering the Null so deeply they couldn’t escape.

Simone got Yaziro conscious again with her force healing, and Yaziro joined Tir in the cockpit for what came next — a replay of the starship battle between the Bounty and the Slave.

This time, however, Yaziro’s deft piloting and some good shooting by Simone (who took over the Bounty’s guns), the Bounty was able to defeat the larger ship.

With the Transdoshan ship exploding behind them, the Rogues returned to the Rapid Descent, still derelict near the void, and rejoined the Rakshasans and Pilgrims for some deep space rest, repairs, and healing.

They’re still in the Nebula, still close to the null, and they can only assume that the Red Mist ship that was prowling outside the Nebula is still there. But for the time being, they could breathe a little easier.

While working on repairs and trying to figure out what’s next, the team decided to experiment to see if P5 would be able to operate within the null. They placed him in the Pilgrim’s capsule and sent it into the null. P5 did power down while in the null, but an eerie light glowed inside the capsule. A little experimentation and investigation revealed that it was the Artifact that P5 wears, Vengor’s Charm.

And with that, the session ended.

*
Cash earned:* None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan
Fal Racelata and his rakshasan crew
6 Pilgrims
*
Other resources*

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 3 xp
Total XP: 33

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Session 11: Tir Wilan's No Good Very Bad Day

The situation seemed dire.

Tir Wilan and an unconscious Simone Vizour were out somewhere in the nebula, trying to avoid the much larger pirate/salvage ship, Poisonous Slave. The rest of the rogues were on board the derelict Rakshasan ship, Rapid Descent with the pigrims and Rakshasans they had rescued from the Transdoshan salvagers.

The rogues too a quick assessment of the situation. The Pilgrims had special sensor equipment that would help them find the center of the nebular, where rumor (and the pilgrim’s faith) held that there was an ancient temple of a force-active people. That temple is said to be the center of a power null — an area that drains the power from all techology in the system.

The pilgrims had special equipment they thought would help them send pods into the null to explore the temple and then pull them back out of the null with a long, monofilament winch cable.

The Rogues quickly lashed the sensor equipment and pod contraption to the small cockpit shuttle on the Rakshasan ship, and headed out into the nebula. They were able to find their way to the null, and discovered that it was full of wrecked, drifting ships — decades, maybe centuries worth of ships all mangled and twisted by long years drifting and colliding with each other.

The rogues discussed some options, but quickly decided to go try to get Wilan and Simone out of trouble. So they turned their tiny shuttle towards the fray.

Thanks to some fancy piloting, they managed to evade the Poisonous Slave and convince Tir to open the cargo hold on the Ample Bounty. They flew the shuttle into the cargo bay and that way they were able to rejoin Tir and Simone and help they crew the bounty and try to evade the Slave.

Unfortunately, the Slave managed a little fancy flying of her own, and was able to lock onto the Bounty with a tractor beam, pulling the smaller ship in and powering it down.

The Slave managed to dock with the helpless Bounty and force the airlock open. What followed was a blood bit of trench warfare in the entry way joining the two ships. Waves of attack droids and transdoshan boarders charged into the ship, where they were caught in a deadly crossfire. Their numbers forced the Rogues back, briefly, and the Rogues were definitely suffering losses. But in the end, the rogues were able to hold them off.

Things have gone quiet. The Bounty is still caught by the Slave. A transdoshan leader is outside the ship giving orders, apparently considering another attack. Wrecked attack droids, dead and wounded Transdoshan salvagers full the floor of the passage between the two ships with bodies, blood, hydraulic fluids, and the soft moans of the dying.

Somewhere in that carnage is the Mandalorian Mancko*, who went down when struck by a lucky shot early on.

And, that smoky, bloody standoff is where we left it for the next session.

Cash earned: None
Goods Purchased: None
Current Party Funds: $5,850

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan
Fal racelata and his rakshasan crew
6 Pilgrims
*
Other resources*

Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 3 xp
Total XP: 30 (Gain an advance)

*Mancko’s player was not there for that session, so he was being played by other players as a ally — he had the same stats, but was not a wild card. So he didn’t have the wild die, and did not have multiple wounds. If his player attends the next session, he’ll be a wild card again, and will wake up under the pile of bodies having taken just one wound.

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Session 10: Cats in the Neya Nebula 1

The rogues were on manku station enjoying a little celebration of their success rescuing the kid in their previous mission. They used the funds they earned to invest in some new equipment and even some cyberware forYaziro Mar’Tin’Az — implants to make his control of the ship more effective (+2 to Pilot checks) and a new Beta 12 Hacking computer forRidaf.

They accepted a new mission from a young Rakshasan female named Mella Racelaca. Her brother, Fal Racelaca and his ship the Rapid Descent were taking a group of Grellacians (pilgrims) to a holy site inside the Neya Nebula, but after a short communication about systems trouble, the ship has not answered, and Mella has been trying to arrange help. She thought she had a team hired to go and repair the Descent, but suddenly the team lost interest in her job and stopped responding to her communications. So she needed to find other help, and the Rogues responded to the call.

The rogues purchased some extra shielding for the Ample Bounty (to protect it from the storm energies of the Nebula) and set off to go look for the Descent.

On the way out of the Manku region, a Green Beauty fighter tried to intercept the ship, but the Rogues were able to destroy it quickly and continue on their mission.

Once at the nebula, the rogues spotted a The Red Mist ship prowling the edges of the nebula, but were able to enter the nebula’s stormy clouds before having to face the ship.

Within the nebula, a complex game of hide and see ensued — they faced a couple of Red Mist fighters obviously also in there hunting for the derelict ship. After defeating the fighters, they continued their search until they found the Rapid Descent. She was drifting in the nebula, with another ship, a Green Beauty-affiliated Transdoshan wrecker called the Poisonous Slave.

Still hidden in the nebula, the Rogues hit upon a plan to try to rescue the Descent. They put on EVA suits and snuck up on the two ships locked together with grapnels and pressurized umbilical. Successfully reaching the outside of the Slave, they managed to access the ship’s computer network by exposing some panels onthe sensor array. Ridaf and P5 managed to hack the Slave’s computer system, disabling the ship’s sensors, and navigation. Then, they cut their way into the pressurized umbilical boarded the Descent while the two ships drifted apart, and engaged the Transdoshan pirates on board the Descent.

During the running gun battle with the Transdoshans, it became clear that the pirates back on the Slave were working hard to get their computer system back on line. To try to distract them, and take advantage of their momentary disability, the Rogues ordered the two crew members who had been left behind on the Ample Bounty to open fire on the Slave. Those two were Simone Vizour and Tir Wilan.

Simone and Wilan engaged the Slave, but before serious damage could be done the Slave got it’s shields up and was able to get underway to fight back against the Bounty. The two ships disappeared into the nebula’s storm clouds, and communication was lost.

The rogues on the Descent were able to defeat the Transdoshans and take the ship back over. They discovered that about half the pilgrims had been killed — and were in the process of being butchered by the Transdoshans. The Rakshasans were alive, but badly beaten. And the ship itself is indeed derelict, it’s electrical system fried in a way that will require hours to repair — and supplies that may or may not be aboard the Descent.

There is one glimmer of hope. The Descent’s cockpit is actually a detachable shuttle. It might be possible to get that ready for flight quickly and head out into the nebula to try to help Simone and Wilan fight off the Slave.

And that’s where the session ended.

Cash earned: None
Goods Purchased:

  • Beta 12 Hacking Computer (for Ridaf) ($1,600)
  • Neural Piloting Interface (Cyberware for Yaziro) ($5,000)
  • Special Nebula Engergy Shielding for the Ample bounty ($1,000)

Current Party Funds: $5,850

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan
Fal racelata and his rakshasan crew
6 Pilgrims

Other resources

P-Five on the records as a guard droid in the keep
Imperial officer’s uniform that looks way to big on Yaziro
Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 2 xp
Total XP: 27

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Session 9: The Missing Prince

The Rogues arrived at Manku Station badly in need of repairs (for P-Five Two Proto) and medical attention (for Simone and Goggins).

Thye managed to get fixed up, but in the process discovered that they were being carefully watch by a group of Rodians. They quickly discovered that there was a bounty being offered for P5. There was also a fairly shady run for Nagan Jatha, and a bounty for the return of a missing prince, Bejo Drakkar.

The Rogues decided to go after Bejo. They were pursued off the station by the Rodians, under command of a bounty hunter named Seret Dac. Dac contacted the Ample Bounty and demanded that the droid calling itself “P5 Prototype” be turned over to him. The rogues claimed that P5 was still in the crate from the repair facility, and would jettison him. Sig agreed, but instead of P5 Goggy rigged the crate with explosives, which damaged Dac’s ship and killed a member of his crew while the Bounty escaped.

Freed from pursuit, the Rogues traveled to the vacation spot where the young prince had disappeared, where they picked up the trail of the swindlers who seem to have been behind the young Prince’s disappearance. They tracked Alask Rollan and Cail Amadi to their villa hideout.

In a stolen flower delivery speeder, repainted to be Captain Compassion, the singing Madalorian. Bluffing their way into the compound and even into the villa, the Rogues were then able to overpower the guards, Rollan, and Amadi and recover the young prince.

They returned to Manku station with the prince to claim the bounty.

Cash earned: 10,000 credits
Goods earned: none

Current Party Funds: $13,450

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan

Other resources

P-Five on the records as a guard droid in the keep
Imperial officer’s uniform that looks way to big on Yaziro
Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 3 xp
Total XP: 25

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Session 8: Really, The Last of Rescue on Agamar

(Sorry this update is late)

Opening Crawl

The rogues — the three remaining rogues (as Serratta Ko had been controlled and apparently subverted by Fandutton) could hear the imperials above them in the keep preparing for a fresh assault on their temporary position in the dungeons beneath Castle Kalapeck.

Yaziro finished releasing the last of the imprisoned members of the Agamar Militia, and among them they found two volunteers whose connection with the Militia was actually limited but whom could be new Rogues on the team.

The first was Goggins Crowder, and the second was a Mandalorian bounty hunter named Mancko. The two gathered up weapons and bits of armor from dead imperials and joined the team.

The Rogues decided to try to escape down through the tunnels and out to the river. On the way out the discovered the temple of Tedumepat, an ancient force priest of the race that once inhaibited Agamar, long before the current age. Inside the temple they found ritual crystals placed in a pattern to hold back force energies, and Simone carefully removed those crystals. The pattern had been holding back the spirits of Tedumpat and his followers, who reached out through the force to speak to Simone, and through her the other rogues.

Tedumepat offered his aid in the retaking of the keep, but the odds seemed too much stacked against the rogues, so they continue to make their escape. They were able to disarm the force field that blocked their entrance on the way in, and escape across the river into the forest.

There, they could make their escape, but first they knew they needed to quickly go to the place were Serrata had hidden The Alva Focus, which Fandutton would clearly want to collect. they raced to the place where Serrata had hidden it, and just when they found it a imperial war group arrived, led by Colonel Darru. A fierce battle ensued — Darru’s cybernetic armor appeared to be just too tough to penetrate, and the imperial forces were closing in. Yaziro called up the Ample Bounty to come pick them up.

In the moments before escape, P-Five Two Proto managed to knock Darru down with a well placed shot. The droid was fixated on Darru’s high-powered laser rifle, and made a dash across open ground to try to grab it before escaping, but was gunned down himself by imperial blaster fire.

The other rogues managed to scoop up P5 before dusting off. They bolted out of the system, making a few jumps to throw off pursuit before returning to Manku Station to hide, recover, and find their next job.

Cash earned: None
Goods earned:

Current Party Funds: $3,450

Current Cargo:
1 milk crate of assorted small arms from the weapon lockup at Jazz’s Cantina
(2 light slugthrower pistols, 1 heavy slugthrower, 1 blaster pistol with a damaged sight (-1 to hit), 1 laser pistol, 1 homemade gyrojet pistol loaded with rocket rounds (expect it to break on a trait roll of 1), no spare ammunition for any of these weapons)

NPC Crew, Followers, and Passengers:
Ridaf, Wilan

Other resources

P-Five on the records as a guard droid in the keep
Imperial officer’s uniform that looks way to big on Yaziro
Bondell’s help, maybe. If he’s still around. He might have skipped.

XP earned: 2 xp
Total XP:22

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